I rate Sarkhan Vol a little better, but Domri is absolutely in the conversation
Another common strategy is to gas up your opponents creatures with cards like Sheltering Ancient and Evolutionary Escalation, then turn around and use Mob Rule or Insurrection to close out the game
Sidequest: Catch a Fish / Cooking Campsite Sidequest: Catch a Fish has a fantastic design, first and foremost
Camellia, the Seedmiser is a great addition for this creature type, as it gives evasion, namely menace, to all your Squirrels and grows them by putting a +1/+1 counter on each of them you control
This five-ink Amber and Steel card is fairly straightforward, entering play with three strength and five willpower while questing for three lore points
I highly recommend going Red/Blue (Izzet) because that gives you access to the best coin flip cards and to some of the best artifact tutors to consistently find Krark's Thumb each game